![]() ![]() Increases or decreases the amount of diffuse light cast out into the scene from surfaces whose materials have emissive color and emissive intensity. Increases or decreases the strength of the indirect illumination the baker applies to the surfaces in your level. ![]() However, it also makes the full baking session take longer to complete.ĭetermines how much the radiance map texture contributes to the baked lighting. Increasing this value may improve the quality of the final results, if the number of passes is not high enough to converge on a high-quality result. Sets the maximum number of passes the light baker will make. Increasing this value also increases the size in memory of each lightmap, and makes each sample pass take longer. However, increasing this value can actually produce noisier results if there are not enough sample passes to achieve that level of detail. Increasing this number will permit the baker to put more detail into each lightmap, which allows room for higher quality, more precise results. Use the resolution multiplier found in the per mesh settings to allow for higher resolution on certain objects in your scene. The baker will make sure that all surfaces keep the assigned lightmap resolution. Controls the global resolution of the lightmaps produced by the baker in texels per meter. ![]()
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